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Devlog
Whoops - Uploaded the new files for the new update
January 23, 2026
by
Gregg Jewell
8
Yesterday, I accidentally rereleased the old files instead of uploading the new ones for this new update. This has now been fixed. Sorry about that. Thanks for your support!...
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Dev Update: Alignment with new spin-off game
January 22, 2026
by
Gregg Jewell
8
Development Update This update focuses on early-game agency, Trial procedure clarity, long-term pressure from negative effects, and a clearer separation between campaign play and a new standalone expe...
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Preview: Challenge Mode coming end of month
January 15, 2026
by
Gregg Jewell
8
The long awaited challenge mode will be available later this month. It includes a pamphlet (rules and reverse run log) and 24 PnP cards (8 pages of front and back). I am really excited for you guys to...
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v2026.01.14 Major Update
January 15, 2026
by
Gregg Jewell
12
Going Knowhere v2026.01.14 – Update Notes It has been about six months since the initial release of Going Knowhere . During this time, I have collected play data and community feedback and am excite...
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Minor Update - Recategorized game as a Roguelite
September 22, 2025
by
Gregg Jewell
6
In this update: Recategorized the game from Campaign to Roguelite since it tracks progress between games, but offers no additional unlocked story or narrative. Fixed a few formatting and spelling erro...
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QoL Changes (no rule or ability changes)
August 10, 2025
by
Gregg Jewell
7
I have made the following quality-of-life changes based on feedback: Black & white primary illustrations to save on colored ink and provide more detail Knowstone Log to record number of collected Know...
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Minor Trial Difficulty Formula Change in v2025.07.30
July 30, 2025
by
Gregg Jewell
7
In an effort to make the Jack, Queen, and King rank associations more consistent, their base difficulty and values now align by ending in the same digit; 1 & 11, 2 & 12, 3 & 13. The previous formula f...
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v2025.07.27 changelog
July 27, 2025
by
Gregg Jewell
6
In an effort to streamline the rules and interactions, the premise has slightly shifted from battling the Knowbles to passing their trials (of combat, wits, etc.). An exact match is a pass, any other...
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v2025.07.25 changelog
July 25, 2025
by
Gregg Jewell
5
After an initial wave of playtesting and feedback, I’ve made some changes to the game in an effort to better align difficulty and progression, ensuring the experience remains engaging at every stage...
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Rulebook & Campaign Sheet Trifold Pamphlets now available (in A4 & USL)
July 22, 2025
by
Gregg Jewell
5
I have released the rulebook and campaign sheet as trifold pamphlets. Both A4 (not optimized) and U.S. Letter sizes are available. When printing the new files, your print settings should be: Actual Si...
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Moving to trifold pamphlets for campaign & rules
July 22, 2025
by
Gregg Jewell
9
Both the rulebook and campaign sheet will be trifold pamphlets. On the campaign sheet, Knowstones are not tracked in a separate section. Instead, each upgrade has its own Knowstone cost shown beside i...
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Thoughts on individual Campaign pages? (example included)
July 17, 2025
by
Gregg Jewell
8
Instead of the double-sided single sheet, what are your thoughts on less crowed individual campaign pages for: Abilities Mastery Feats Knowstones Instructions for each section would reside in the game...
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My first campaign game
July 15, 2025
by
Gregg Jewell
6
Hello everyone, I am excited to share my latest game, Going Knowhere. The game is based on one of my other games, Merchant's Solitaire but with campaign element. Because this is my first campaign game...
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