Minor Trial Difficulty Formula Change in v2025.07.30
Going Knowhere » Devlog
In an effort to make the Jack, Queen, and King rank associations more consistent, their base difficulty and values now align by ending in the same digit; 1 & 11, 2 & 12, 3 & 13.
The previous formula for determining trial Difficulty was:
Knowble base difficulty (2/3/4) + 1 bonus for each obstacle that shares Knowble's suit
The new formula is:
Know base difficulty (1/2/3) + 1 for each obstacle + 1 bonus for each obstacle that shares Knowble's suit
This means that for 11/12 Knowbles, trial Difficulty is exactly the same. However, this makes the King of Clubs even harder. His minimum difficulty increases by 1 from 4 to 5, and his maximum Difficulty also increases by 1 from 6 to 7 resulting in more (early) retreats. I will monitor feedback around this change and adjust it if necessary.
Also, the Reveal abilities now state that the top card is always face up (not the entire deck).
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Going Knowhere
Solo Fantasy Roguelite Playing Card Game
Status | Released |
Category | Physical game |
Author | Gregg Jewell |
Genre | Card Game |
Tags | Print & Play, Roguelite, solitaire |
More posts
- Minor Update - Recategorized game as a Roguelite18 days ago
- QoL Changes (no rule or ability changes)62 days ago
- v2025.07.27 changelog75 days ago
- v2025.07.25 changelog77 days ago
- Rulebook & Campaign Sheet Trifold Pamphlets now available (in A4 & USL)80 days ago
- Moving to trifold pamphlets for campaign & rules80 days ago
- Thoughts on individual Campaign pages? (example included)85 days ago
- My first campaign game87 days ago
Comments
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Makes sense to me to make the King of Clubs have a greater difficulty. Max of 7 will make it really, really tricky until much later in the campaign.
Yeah, I am doing one final pass of abilities before I work on the challenge mode expansion since the preloaded characters will be based on them.
I was toying with the idea of removing a rank of calm mind (would be 2 > 1 for I and II) for a new ability that introduces some inconsistent bonus effort if you discard a resource that matches RANK of an obstacle. This would give you another potential out (even against K of Clubs) and be a “reduce effort required” category ability available earlier than the -wise abilities.
Ooh, challenge mode with characters sounds neat. :)
I think removing a rank of Calm Mind would be fine. The idea of discarding a resource to get a bonus of some kind sounds like it’d be pretty useful. I played a round yesterday (early campaign) where I got the two hazards back-to-back after defeating only one Knowble and it made it essentially impossible to defeat anything else that run. Having another ability in the back pocket that might help with that scenario would definitely be good.