QoL Changes (no rule or ability changes)
Going Knowhere » Devlog
I have made the following quality-of-life changes based on feedback:
- Black & white primary illustrations to save on colored ink and provide more detail
- Knowstone Log to record number of collected Knowstones each run
- Check symbol next to ability cost for Abilities that have a Feat/prerequisite Ability requirement
- Updated back panel descriptions for Knowstone Log and check symbols
- Active "Discard this token to..." wording for Active Abilities
No Abilities, their costs, or rules were changed, but a few of the Feats were removed to make space for the Knowstone Log.
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Going Knowhere
Solo Fantasy Campaign Playing Card Game
Status | In development |
Category | Physical game |
Author | Gregg Jewell |
Genre | Card Game |
Tags | campaign, Print & Play, solitaire |
More posts
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- Moving to trifold pamphlets for campaign & rules43 days ago
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Comments
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Just tried this, cool game! I don't get how you're supposed to use the Knowstone Log, though. If it's a running tally of all Knowstones collected throughout your runs, then 32 slots seems way too little to unlock all abilities. If it's just to track the number collected in one run, then it 12 slots would've been enough, and then it's too many.
So is it just a longer track so you don't have to erase it _that_ often... or am I missing something else?
Write the total collected Knowstones after each run in a single bag slot.
Based on campaign logs and feedback so far, the average number of runs to get a perfect run and complete the campaign is between 16-24 runs. 32 runs is around the max to complete all Feats beyond the campaign.
Remember as you unlock more abilities, 7+ Knowstones runs become more common, further accelerating your unlocks and path to a perfect run.
Unlocking every ability plus at least the Ace mastery in each suit costs 72 Knowstones / 32 runs would require an average of 2.25 Knowstones per run. I'd think once you have a handful of abilities / some mastery, you should be able to consistently beat that number resulting in faster progression to achieve the campaign win.
Ah okay. So you write a number in there, that's the obvious part I was missing. As opposed to "fill in as many boxes as you have Knowstones", which is basically everything else on the sheet.
And then it makes sense. Thanks for the clarification!
No problem,
I’ll try to improve the wording on the campaign sheet so this is more clear. Currently, from the back panel: