Hi, I'm having a bit of trouble understanding the written rules (v. 24.05.01). It says under '2. Your Offer' that your value should match the customer's. However, the example under '3. Verify Trade' says you offer 10 + 6 + 3 (= 19) and the Jack brings a 5 (11 + 5 = 16). This means your offer is 3 higher than the customer's, right? So they don't have to match? I feel I'm misunderstanding something here, but I'm not sure what. Thanks for any insight.
The 3 matches the Used Item’s Type so it counts as $0 (free) from the Exclusive Offer rule.
While a valid trade, that example was from a time when you always had to trade three Items, where now it really only makes sense to trade a free Item when it will also result in Guild Standing. So, I will change that part of the scenario to avoid confusion.
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I wish I'd had this game when I was a kid. It's really clever, fast-paced, and fun. Thanks for this!
Hi, I'm having a bit of trouble understanding the written rules (v. 24.05.01). It says under '2. Your Offer' that your value should match the customer's. However, the example under '3. Verify Trade' says you offer 10 + 6 + 3 (= 19) and the Jack brings a 5 (11 + 5 = 16). This means your offer is 3 higher than the customer's, right? So they don't have to match? I feel I'm misunderstanding something here, but I'm not sure what. Thanks for any insight.
The 3 matches the Used Item’s Type so it counts as $0 (free) from the Exclusive Offer rule.
While a valid trade, that example was from a time when you always had to trade three Items, where now it really only makes sense to trade a free Item when it will also result in Guild Standing. So, I will change that part of the scenario to avoid confusion.
Oh! I missed the part where the type matched. It makes sense now. Thanks for the explanation and clarification.
Really liked this one. Easy, fast and enjoyable.
Love your games!
this is well cute. i love modern twists on plain card games. will definitely try this out. thank youuuuuu
Thanks! Yeah, it’s a fun casual little game with some options to adjust difficulty.